(NO CONCESSIONS OF ANY KIND: SHOT, GAME OR MATCH, AT THE JUNIOR NORRIS MEMORIAL SHOOT OUT)
Lag for the break and then alternating break.
Rack your own, 2 & 3 balls in the back corners of the rack, 10 ball doesn’t count in the bottom two pockets.
No pattern racking.
Ten Ball Rules of Play:
10-Ball is a call shot game played with a cue ball and ten object balls numbered 1 through 10.
You shoot the balls in ascending numerical order. The 10-ball is the game winning ball.
The object of the game is to pocket the 10-ball on any legal shot after the break.
The game is played by two players or two teams.
4.2 10-Ball Rack
The balls are racked as follows:
a. in a triangle shape with the 1-ball as the apex ball on the foot spot;
b. the rows behind the apex are parallel to the foot string;
c. the 10-ball is in the middle of the row of three balls;
d. the remaining balls are placed at random.
4.3 Break Requirements
1.You begin the break with ball in hand behind the head string.
There is no requirement to call a ball on the break.
The cue ball must contact the 1-ball before any other ball or cushion, or it is a foul.
You must either pocket a ball or cause at least four object balls to contact one or more cushions, or it is a foul.
2. If you legally pocket a ball, you continue to shoot.
Your inning ends if you do not legally pocket a ball or if you foul.
3. If you legally pocket the 10-ball on the break, it is spotted and your inning continues.
4. Jumped object balls other than the 10-ball are not returned to the table. If the 10-ball is jumped, it is spotted.
4.4 Push-out After the Break
1. If there was no foul on the break, the player taking the first shot after the break has the option to shoot a push-out. On a push-out:
a.you must notify your opponent before the shot and your opponent must acknowledge your intention;
b. the cue ball is not required to contact the lowest numbered ball first, or any object ball at all;
c. no ball is required to contact a cushion
d. all other rules and fouls still apply.
2. Any object balls except the 10-ball that are pocketed on a push-out remain pocketed. If the 10-ball is pocketed it is spotted.
3. After a push-out, your opponent may:
a. accept the table in position and shoot, or;
b.require you to shoot again with the table in position.
4.5 Continuing Play
1. After the break (and push-out, if one occurs), play continues as follows:
a. you must contact the lowest numbered ball on the table first or it is a foul;
b. the 10-ball is spotted if it is illegally pocketed or if it is jumped;
c. other jumped balls and illegally pocketed balls are not spotted.
2. When it is your inning, you continue to shoot as long as you legally pocket a called ball on each shot. If the called ball is legally pocketed, object balls, other than the 10-ball, pocketed in addition to the called ball remain pocketed. If the 10 ball is pocketed in addition to the called ball, it is spotted. Your inning ends if you do not legally pocket a ball.
3. The game is won by the player who legally pockets the 10-ball.
4.6 Safety Play
1. On any shot after the break (and push-out, if one occurs), you may declare a safety. You must declare the safety to your opponent before the shot, and they must acknowledge your intentions.
2. On a safety, your inning ends after the shot unless you pocket a ball. If you pocket any ball on a safety, your opponent may require you to continue shooting (see Rule 4.8).
3. If you do not declare a safety or it is not acknowledged, and you pocket an obvious ball, your inning continues and you must shoot again. A safety must meet the requirements of a legal shot or it is a foul. (AR p. 67)
4.7 Illegally Pocketed Balls
1. A ball is illegally if it is:
a. pocketed on a safety, including the lowest numbered ball;
b. pocketed in other than the called pocket;
c. pocketed on a shot in which the called ball is not legally pocketed;
2. If the 10-ball is illegally pocketed it is spotted. All other illegally pocketed balls remain pocketed.
4.8 Opponent’s Option
1. If you illegally pocket any ball, your opponent has the option to:
a. accept the table in position, or;
c. require you to shoot again.
2. If a referee judges that the table is in a position such that any attempt to pocket or move a ball will result in loss of game, and each player has had three consecutive innings without significantly changing the position, the referee will declare a stalemate. The game will be replayed with the player who broke the game breaking again. (AR p. 89)
4.9 Three Successive Fouls
You lose the game if you commit three successive fouls in one game.
If a referee judges that the table is in a position such that any attempt to pocket or move a ball will result in loss of game, and each player has had three consecutive innings without significantly changing the position, the referee will declare a stalemate.
The game will be replayed with the player who broke the game breaking again.